3. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Report. you can just steamroll through all of their fleets. ago. Carrier battleships can counter most anything. 200% efficiency against armor and shield while dodging all heavy. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. Many people seem to think you need 'mixed fleets' now but you really don't. So four of them are about 32% more alpha damage than the FAE. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. go arc emitter + cloud lightning. In 3. Focused Arc Emitters. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. It is cheap, effective, and is good against literally everything until you. You need strong enough fleets to take down their starbases with no losses. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 12 votes, 23 comments. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. The tachyon has 90% armor pen, and -33% shield damage. Ishau Apr 8, 2019 @ 5:51pm. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. With power booster on accessory slot. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. 060 Jun 23, 2018; Add bookmark. NK_2024 Collective Consciousness • 3 yr. But Cloud Lightning is terrible for an endgame weapon. Per page: 15 30 50. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Stellaris: Tech. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. A slots 2x afterburners. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. You either go with 4 Neutron Launchers or 4 Cloud Lightning. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. 23 votes, 22 comments. You can also try with Neutron. If thats Contingency, just use disruptors instead. Mar 1, 2018. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. In singleplayer you can just mass these, the AI will never counter them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Focused Arc Emitter and four T4+ L-slot penetrators take 31. I generally use artillery Titans with the nanobot cloud aura. And switch to Focused Arc Emitters for Contingency and AEs . The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. 14 days I always use the focused arc emitters. Arc Emitters: 1-195 Base dmg | 6. Cloud lightning is essential, and not finding it is a failed run. 相关页面: 舰船组件. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. 38. In singleplayer you can just mass these, the AI will never counter them. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Yes, this kind of game needs rng, otherwise it gets boring. Is it the Focused Arc Emitter o. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. FAE stands for Focused Arc Emitter. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. 92, which is lower than our. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. Defensive pacts. Armor is 68% with 1260 shield points and 2 capacitors. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. It's not nearly as wasteful as it looks. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Edit: Quick Thought on the. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. They need to be cheap and numerous, not tough. It also seems like spinal mount carriers with arc emitters are better carriers. Aidante • 5 mo. However, when it comes to the L-slot weapons it's a different story. I went into a recent game where I was using this ship design extensively to grab a battle report for you. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Typee Major. Works pretty well against the ai. You wanna destroy them before they can even close in. Generally I fit my ships depending on the composition of enemy fleets. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. While the Tachyon Lance does have some nice damage. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Arc Emitters are great if you stack a fleet with them. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. I use battleships with neutrons on them. Carrier chip. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Please note that I am rounding numbers, and ignoring carry over damage here. Go to Stellaris r/Stellaris. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Immediately, one of the new enigmatic tech options shows up. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Go to Stellaris r/Stellaris. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. Stellaris > General Discussions > Topic Details. 0. Reply. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. Lastly, we have the Focused Arc Emitter which is weird. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. 6. Strike Craft are unnecessary if you are using. best two X weapons are gigacannons and focused arc emitters). Otherwise the dps is too low in comparison to other options. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Armor:17, 789. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Its almost like two options are interchangeable. Giving up one strike craft for the arc emitter is easily worth it. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Go to Stellaris r/Stellaris. I stick to Corvette spams until I can make Tesla Battlecruisers. Destroyers: evasion with neutron launchers and point defense to go with the battleships. against the prethoryn, I prefer using tachyon. Asking the Stellaris community a. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Stellaris. If you're going the FAE path, then you don't want Kinetic weapons at all. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. #12 < > Showing 1-12 of 12 comments . Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. 5K subscribers Subscribe 1. r/Stellaris. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. Similarly, unless you're running only Focused Arc Emitter the Battleship. Probably artillery is better. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Finally, the focused arc emitter is very good, particularly because it never misses. Optimize or mix defences as you desire. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). Best weapon for the Prethoryn: definitely. That leaves you with lances or arc emitters. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. They are the undisputed champions. If you can’t find any CL simply go with Kinetic Artillery. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). 2. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . I feel that they are insignificant to the equation. Juggernaut with range module. CL is there to supplement Focused Arc Emitters. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. A small amount of Point Defense defends against Torpedoes and. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Also because there is no hull repeatable so it has become an even bigger issue late game. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. I read somewhere that people were debating which one to get. 84 Avg. Nemesis Patch #2 Released! MrFreake_PDX. g. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. In singleplayer you can just mass these, the AI will never counter them. A small amount of Point Defense defends against Torpedoes and. The Focused Arc Emitter is indeed a very powerful weapon. The go-to way to use Whirlwinds is part of a balanced Battleship build. Battleships with arc emitters and neutron launchers. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. Use Battleships with Arc Emitters and Cloud Lightning. It further continues to spawn 350k fleets quite fast. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Members Online •. 394K subscribers in the Stellaris community. Moderator. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. adapt your fleet to your opponents (e. However, lances have 10% higher chance to hit (85% base vs 75%). Reply reply. First, range. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. For their X-Slot weapons, they use Focused Arc Emitters. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. 139. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. Try using dakka. 40 corvettes in one fleet is plenty. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Got them in 2240 ish. All you need for this massive size of fleets is: Enough energy and strongholds. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. If you're going the FAE path, then you don't want Kinetic weapons at all. 花费:2293. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Arc-Emitter battleships and lots of rail guns. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. 47 votes, 30 comments. 2. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. 135. 3. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. This page was last edited on 14 October 2017, at 11:50. Content is available under Attribution-ShareAlike 3. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. All of the weapons are shield penetrating. Army doctrine was no retreat for + 33 fire rate. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Launchers, the Marauders are the median weapon so it will prefer 100 range. 2/3 armor 1/3 shield for all of their health stuff. Embarrassingly, I'm still a hefty novice when it comes to ship design. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. 2 or earlier, and it sounds like a lot has changed since then. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. Please note that I am rounding numbers, and ignoring carry over damage here. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I'd like some advice on a fleet build to counter the FE's. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Business, Economics, and Finance. Always use the Focused Arc Emitter. Jul 9, 2001 37. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Weapons: teir 2 kinetic artillery x3. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. A small amount of Point Defense defends against Torpedoes and. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. research_technology tech_arc_emitter_2. And so far they dealt with corvette swarms of AI beautifully. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. It's still going to be a bloodbath as FEs have very very good tech. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. This is the easiest way to use the guide in game, especially if you don't really plan ahead. The giga has 50% armor pen, and an extra 33% shield damage. Stellaris. This page was last edited on 14 October 2017, at 11:50. Put a fighter hangar and PD guns on 1/3. Ishau Apr 8, 2019 @ 5:51pm. Example: I clear the Enigmatic Fortress chain and unlock the research. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. I can't really put my finger on why. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Regenerative Hull isn't particularly good in my view. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Tachyons are good overall, especially against armour. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Cloud lightning is an L-size weapon with range 70 and average damage 11. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Dont remember how the cruisers fair against the crisis but the battleships do well. And then the rest never appear. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. 1 Shield booster, 1 Afterburner. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. arc emitter fires once in 8. However, once shields are down it's the weakest of the spinal mount weapons. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. In singleplayer you can just mass these, the AI will never counter them. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. Also, the void cloud lightning is better. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Paradox Forums Paradox. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Use Carrier computer. Stacking more shields over shield capacitor in accessory slot gives more shield value. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. Cruisers: carriers with neutron launchers in carrier mode . Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. Hit multiple targets. The other main weapon loadout is Neutron Launches with a Giga Cannon. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Even after it devolves into a melee, they'll usually end up attacking different targets. I know the arch emitter counters corvettes so I. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. The two weapons are attacking different segments of their HP. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. You either go with 4 Neutron Launchers or 4 Cloud Lightning. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. There is no best weapon. For most of the crises in general what I. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. These weapons bypass shields and armor and strike hull directly. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. However in Stellaris, the way it works is that Battleships are. In singleplayer you can just mass these, the AI will never counter them. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Apr 1, 2018 @ 11:14pm. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Always use Auxiliary Fire Control. 85sec cooldown | 90% Acc. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. Corvettes equipped with Torpedoes also do well against them. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Spoiler: Minister-class Titan. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Against Unbidden swap for Gigacannon and Kinetic Artillery. Generally I fit my ships depending on the composition of enemy fleets. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. The two weapons are attacking different segments of their HP. I feel that they are insignificant to the equation. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. I make a video series called Stellaris Combat Theory, and. 聚能电弧发射器 Focused Arc Emitter. So that’s 2M damage per week. Focused Arc Emitters and Clould Lightning is best. I do not have void cloud lightning due to another empire wiping out the void clouds first. 6. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . 11 Darvin3 • 2 mo. 57 days; Focused Arc Emitter takes 28. AEs usually have high shield and armor and penetratives just don't care. Let's jump into the foundational design before I start explaining. And then the rest never appear. It seems that arc emitters are slightly better. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs.